Karavela Bilişim Adventure Game Project

Transkript

Karavela Bilişim Adventure Game Project
Karavela Bilişim
Adventure Game Project
First Weekly Meeting
Karavela Bilişim
First Formal Meeting
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Definition of Roles and Role Assignments
Stating Ground Rules
Decision of Intended Maximum Technical
Properties
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Second Formal Meeting
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Decision of Requirement Gathering Ways
and Methods
Status of Tool Learning Process
Usage and Organization of Team Web Site
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Analysis of Requirements
During Analysis period we state some technical
properties for our game, we do researches
and gather a lot of information.
Put another way, we find requirements of our
project. So 2 problems arises:
1- Better ways of finding requirements
2- Saving these requirements
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Better ways of finding requirements
Mainly the followings will be done:
• A survey will be prepared.
• Big game companies’ web sites will be
examined.
• Magazines will be examined
• Other researches about game designing will
be examined
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Saving the requirements
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A pool for requirements, which will only be
accessed by group members will be set at
our web page.
Any technical property, any requirement
talked at the meetings will be recorded.
If it is needed, a document template for the
requirements will be prepared.
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Available Facilities
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We have asked for available facilities that the
department can serve.
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A cvs repository and web site space about 20-30
MB can be given 1 month later. It was actually
planned for the second semester.
A server of our own could be placed in the
department but this will be an extreme situation. It
may not be probable to do so.
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Planned Facilities
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Use of cvs for code repository
A large ftp server for global repository
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It will include all documentation, resources,
programs, generated and collected data.
Use of local repositories in sync with global
repository.
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rsync program is being considered as the tool for
ensuring local global repository synchronization.
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Designations to be analyzed
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Popular Games (Arcade Adventure)
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Mafia
GTA3
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Designations to be analyzed
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Popular Games (Action Adventure)
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Pusu
Kabus
Max Payne
Unreal1 - 2
Quake2
Far Cry
Splinter Cell
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Designations to be analyzed
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Popular Games (Adventure)
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Dedektif Fırtına
Monkey Island
Full Throttle
Syberia
Runaway Adventure
Broken Sword
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Graphics Tools
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2D Photo/Picture Creation,Editing
3D Graphics
Animation tools
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2D Graphics Tools
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Adobe Photoshop
Macromedia Fireworks
LView Pro
CorelDRAW
Paint Shop Pro
Reptile
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Adode Photoshop CS
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Advantages
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Easy to use
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Detailed but easy user interface
Improved file browser
Customizable workspace
Categorized menus
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Advantages(Cont.)
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Powerful
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Professional toolset
Pattern Making
Scripting
Masking
Texturing
Layer Controlling
Superior Output
Text Editing
Variable format support
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Sample
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3D Graphics Softwares
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3D Studio Max
Maya
Lightwave
Life Forms Studio
Poser
Cinema4D
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3D Studio Max
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Maya
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3D Studio Max vs Maya
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In Max everything is readily put into good chunks of
black boxes. This allows you to work in great lengths
without understanding anything.
In maya you should know huge amount of things.
everything is fed in small defined pieces. It gives you
flexibility(Time Considerations!!!).
Max is easier to use.
Maya has a better renderer than 3D Studio Max.
3D Studio Max has a better workflow.
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Modeling
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TODOs
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3D Studio Max Skills
Drawing
Animation Tests
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